Senior Graphics Engineer (Unreal)
VOID Interactive · Engineering · Senior · 19d ago
Anyone, anywhere in the world can apply.
Applies on the original listing · via Himalayas
Who can apply
Read straight from the listing, so you know before you spend time on it.
Anyone, anywhere in the world can apply.
“We’re a remote-first company and welcome applications from candidates worldwide.”
The 80+ person team is distributed all over the world.
- Async-first
- The listing doesn't promise async-first working.
- Contractor / B2B
- Candidates outside Ireland may be engaged under a contractor agreement depending on local employment requirements.
- Global stipend
- No home office or equipment budget mentioned.
- Annual retreat
- No company-paid get-togethers mentioned.
Read from the listing automatically. Always confirm the details with the company before you accept an offer.
About the role
As a Senior Graphics Engineer, you will collaborate with artists, designers, and fellow engineers to create robust, high-performance rendering features and workflows while driving visual quality in Unreal Engine 5. This role requires deep expertise in state-of-the-art graphics programming, engine architecture, and rendering pipelines, as well as ownership of graphics performance across multiple platforms.
What you'll do
- Lead the development and optimization of core engine, rendering, and graphics systems within Unreal Engine 5 across multiple platforms.
- Collaborate with multidisciplinary teams to implement features that support gameplay, content creation, and product quality.
- Partner with technical artists and content teams to identify bottlenecks and implement scalable technical solutions.
- Take ownership of graphics performance and optimization strategy while establishing best practices.
- Participate in code reviews, mentor junior engineers, and serve as a technical advisor regarding complex graphics features.
What you bring
- 5+ years of professional game development experience and shipping at least one AAA console title.
- Strong C++ and math skills, alongside recent professional experience with Unreal Engine.
- Deep understanding of real-time rendering techniques, rendering pipelines, shaders, and GPU/CPU architecture.
- Familiarity with low-level graphics APIs (DirectX12, Vulkan) and tools like RenderDoc or PIX.
- Strong debugging, optimization, and problem-solving skills in large codebases.
About VOID Interactive
VOID Interactive is a fully remote, 80+ person game studio best known for developing the best-selling FPS game Ready or Not.
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