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Senior Graphics Engineer (Unreal)

VOID Interactive · Engineering · Senior · 19d ago

✓

Anyone, anywhere in the world can apply.

WorldwideAny timezoneUnreal EngineC++RenderingDirectX12

Applies on the original listing · via Himalayas

Who can apply

Read straight from the listing, so you know before you spend time on it.

Anywhere in the world

Anyone, anywhere in the world can apply.

“We’re a remote-first company and welcome applications from candidates worldwide.”

The 80+ person team is distributed all over the world.

Async-first
The listing doesn't promise async-first working.
Contractor / B2B
Candidates outside Ireland may be engaged under a contractor agreement depending on local employment requirements.
Global stipend
No home office or equipment budget mentioned.
Annual retreat
No company-paid get-togethers mentioned.

Read from the listing automatically. Always confirm the details with the company before you accept an offer.

About the role

As a Senior Graphics Engineer, you will collaborate with artists, designers, and fellow engineers to create robust, high-performance rendering features and workflows while driving visual quality in Unreal Engine 5. This role requires deep expertise in state-of-the-art graphics programming, engine architecture, and rendering pipelines, as well as ownership of graphics performance across multiple platforms.

What you'll do

  • Lead the development and optimization of core engine, rendering, and graphics systems within Unreal Engine 5 across multiple platforms.
  • Collaborate with multidisciplinary teams to implement features that support gameplay, content creation, and product quality.
  • Partner with technical artists and content teams to identify bottlenecks and implement scalable technical solutions.
  • Take ownership of graphics performance and optimization strategy while establishing best practices.
  • Participate in code reviews, mentor junior engineers, and serve as a technical advisor regarding complex graphics features.

What you bring

  • 5+ years of professional game development experience and shipping at least one AAA console title.
  • Strong C++ and math skills, alongside recent professional experience with Unreal Engine.
  • Deep understanding of real-time rendering techniques, rendering pipelines, shaders, and GPU/CPU architecture.
  • Familiarity with low-level graphics APIs (DirectX12, Vulkan) and tools like RenderDoc or PIX.
  • Strong debugging, optimization, and problem-solving skills in large codebases.

About VOID Interactive

VOID Interactive is a fully remote, 80+ person game studio best known for developing the best-selling FPS game Ready or Not.

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