Freelance Sound Designer (Project Based) - Fully Remote
SOFTGAMES · Design · 24d ago
Anyone, anywhere in the world can apply.
Applies on the original listing · via Himalayas
Who can apply
Read straight from the listing, so you know before you spend time on it.
Anyone, anywhere in the world can apply.
“SOFTGAMES is a remote first company and the home of 100 people from all over the world.”
SOFTGAMES has a remote team of around 100 people distributed worldwide.
- Async-first
- The engagement relies on independent work, flexible scheduling, written briefs, and reliable async communication.
- Contractor / B2B
- Engaged on an independent, project-based freelance basis with fixed-fee quotes per deliverable package.
- Global stipend
- No home office or equipment budget mentioned.
- Annual retreat
- No company-paid get-togethers mentioned.
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About the role
In this freelance, project-based role, you will create the complete audio package—including music, ambient tracks, and sound effects—for a bright, casual island game launching on Facebook Instant Games, the web, and mobile. Starting with an initial package covering the main theme, gameplay loops, and core UI/action sound library, you will deliver game-ready, small-speaker-optimized audio assets based on creative briefs and consolidated feedback cycles.
What you'll do
- Develop the game's sonic identity with a warm, upbeat, and relaxing aesthetic.
- Compose the soundtrack, including the main theme, seamless board/building loops, and short reward stingers.
- Produce a core sound effects library covering UI, interactions, currencies, decorating, and ambient environments.
- Create variations and scaling feedback sounds for frequent interactions and high-tier rewards.
- Deliver game-ready audio with clean loops, consistent loudness, and compression tailored for mobile and web file budgets.
What you bring
- Shipped portfolio demonstrating both original music composition and sound design for casual, mobile, or web games.
- Strong ear for light-hearted, warm styles like acoustic, playful orchestral, or tropical sounds.
- Proven experience delivering game-ready audio that translates well to small phone speakers within memory and file-size constraints.
- Ability to work independently from written briefs and reference tracks within agreed revision rounds.
- Clear written English and reliable asynchronous communication.
About SOFTGAMES
SOFTGAMES is a remote-first instant gaming studio behind popular cross-platform casual games like Bubble Shooter Pro, bringing together 100 team members globally.
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