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Freelance Sound Designer (Project Based) - Fully Remote

SOFTGAMES · Design · 24d ago

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Anyone, anywhere in the world can apply.

English requiredWorldwideAny timezoneSound DesignAudioGame AudioCasual Games

Applies on the original listing · via Himalayas

Who can apply

Read straight from the listing, so you know before you spend time on it.

Anywhere in the world

Anyone, anywhere in the world can apply.

“SOFTGAMES is a remote first company and the home of 100 people from all over the world.”

SOFTGAMES has a remote team of around 100 people distributed worldwide.

Async-first
The engagement relies on independent work, flexible scheduling, written briefs, and reliable async communication.
Contractor / B2B
Engaged on an independent, project-based freelance basis with fixed-fee quotes per deliverable package.
Global stipend
No home office or equipment budget mentioned.
Annual retreat
No company-paid get-togethers mentioned.

Read from the listing automatically. Always confirm the details with the company before you accept an offer.

About the role

In this freelance, project-based role, you will create the complete audio package—including music, ambient tracks, and sound effects—for a bright, casual island game launching on Facebook Instant Games, the web, and mobile. Starting with an initial package covering the main theme, gameplay loops, and core UI/action sound library, you will deliver game-ready, small-speaker-optimized audio assets based on creative briefs and consolidated feedback cycles.

What you'll do

  • Develop the game's sonic identity with a warm, upbeat, and relaxing aesthetic.
  • Compose the soundtrack, including the main theme, seamless board/building loops, and short reward stingers.
  • Produce a core sound effects library covering UI, interactions, currencies, decorating, and ambient environments.
  • Create variations and scaling feedback sounds for frequent interactions and high-tier rewards.
  • Deliver game-ready audio with clean loops, consistent loudness, and compression tailored for mobile and web file budgets.

What you bring

  • Shipped portfolio demonstrating both original music composition and sound design for casual, mobile, or web games.
  • Strong ear for light-hearted, warm styles like acoustic, playful orchestral, or tropical sounds.
  • Proven experience delivering game-ready audio that translates well to small phone speakers within memory and file-size constraints.
  • Ability to work independently from written briefs and reference tracks within agreed revision rounds.
  • Clear written English and reliable asynchronous communication.

About SOFTGAMES

SOFTGAMES is a remote-first instant gaming studio behind popular cross-platform casual games like Bubble Shooter Pro, bringing together 100 team members globally.

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